We were given this great opportunity to take part in a dogfight simulation by flying an actual aircraft in Florida. ‘We explored literature, interviewed pilots, watched movies, and we also went to a US base to see fighter planes. ‘Every time we started making a new game, I carried out research in the field first,’ he says. Just as he drove exotic cars and motorbikes to understand the true road-handling experience, Suzuki also went to great lengths to experience the sensation of air combat. Now the player would be piloting an F-14 Tomcat in a frantic real-world setting. ![]() If Sega wanted a global hit, authenticity and high-octane action seemed a more pertinent concept. Then came Top Gun, the Tom Cruise action movie juggernaut that hit box-office gold by mixing state-of-the-art military hardware with blistering machismo. ![]() The idea for a flight shooter had been around for a while and, inspired by the anime Laputa: Castle in the Sky, Suzuki was initially thinking of something with a whimsical, fantasy feel. In early December, development on After Burner began. The success of Hang-On, Space Harrier and Out Run had caught everyone by surprise, but now it was time to truly capitalise on the innovative game design skills of Suzuki and his team. ![]() ![]() It was the winter of 1986 and, in an increasingly competitive market, Sega was looking for an arcade hit or, rather, a blockbuster.
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